Vanuath Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his black hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Vanuath was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 15 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2600 gp. Blue sapphire (800 gp). Amber (140 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by teas. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Aelar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Immigrant. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 59 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Freshwater pearl (15 gp). Blue quartz (15 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.
Uthemar Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair has been sun bleached extensively. His green eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Depressed, Disease, Racist. Bonds: Attractive, Criminal record. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnoll, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 800 gp. Brass mug with jade inlays (100 gp). A small bag of saffron. (90 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear grey tank tops with black pants. He has a long auburn beard with little hanging trinkets. He has several tiny sapphire earrings on each ear.
Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. His job bores him to no end. He has decided to make it more interesting.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up spear and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and a rival would like him out of the picture
Ideals: Impeccable. Bonds: Rich, Adventurer, Criminal record, Nature. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 54 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Eye agate (11 gp). Moss agate (11 gp). Amethyst (120 gp). Violet garnet (200 gp). Hematite (11 gp). Black pearl (200 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and to get a good night's sleep
Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Family. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 200 gp.
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