Quarion Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears a black costume with the symbols of his god on his torso. His black hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Seeks redemption; and wants to work out more often
Ideals: Athletic, Logical. Bonds: Attractive, Rich, Criminal record. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 13 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Obsidian (5 gp). Red spinel (130 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Rich purple corundum (1500 gp). Jasper (50 gp). Chalcedony (50 gp).
Rolen Floshem, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky green painted plate armor, and is pretty ugly. His red hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 11000 sp.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky red painted plate armor. His red hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich, Criminal record. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome, Gnoll, Infernal
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a white deerstalker hat and white clothes. He is physically well-built. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Himo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Addict. Bonds: Military, Nature, Adventurer. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Azaki Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Azaki was raised in a hard working conservative environment. He worked as a nervous Bellfounder and found it very stressful. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.
Ideals: Entrepeneur, Impeccable. Bonds: Poor, Attractive, Job. Occupation: Bellfounder
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 14 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2000 gp. Star rose quartz (80 gp). Azurite (13 gp).
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