Aramil Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with brown pants. He carries with him a set of bows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady green eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Aramil was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Fighting, Joker, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 19 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Solid gold idol (400 gp). Solid gold idol (400 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Aust Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He struck the Sage job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and many illithids want him driven away
Ideals: Artistic. Bonds: Enemies, Rich, Job, Slave. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 2 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 3000 sp.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin, Druidic
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 290 pp.
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His red hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Theriatis was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theriatis's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 15000 sp. Rose (70 gp). Malachite (6 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Bloodstone (70 gp). Golden yellow topaz (1600 gp). Hematite (6 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Holimion, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Interpreter business at a young age. A gifted student he started as a Ruler, but he got bored and became a Interpreter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: In love, Job. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 30 pp. Rock crystal (30 gp). Star rose quartz (30 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item.
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