Aramil Firahel, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He wears his red hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. Now he works as a music tutor during his time off.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Disciplined, Logical, Artistic. Bonds: Adventurer. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp.
Traki Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'7" and wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 gp. Chrysoberyl (60 gp). Brown-green garnet (60 gp). Silver pearl (60 gp). Moss agate (11 gp).
Erdan Floshem, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His auburn hair is heavily combed to the left. He has a tattooed face.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of northern immigrants he idolized his father. Through the years after Erdan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Erdan's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 52 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Rich purple corundum (1000 gp). Star rose quartz (70 gp). Pink pearl (50 gp). Fiery yellow corundum (1000 gp). Golden yellow topaz (800 gp). Sardonyx (70 gp). Chrysoprase (70 gp). Deep green spinel (50 gp). Chrysoberyl (50 gp). Red-brown spinel (50 gp). Rose (70 gp). 1 Medium magic item.
Dreali Floshem, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His hair is golden, silky, and of moderate length. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mason for hire.
Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new mason responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 150 pp. Amber (60 gp).
Soveliss Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large brown mantle and cape that has been intricately interwoven into his blue robe. His auburn hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Soveliss took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 10 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 21 (+5) | 7 (-2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 190 pp. Peridot (70 gp). White pearl (160 gp). Obsidian (14 gp). Hematite (14 gp). Carnelian (70 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
