Immeral Aloro, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Immeral was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Greedy. Bonds: Adventurer, Poor, Attractive, Criminal record. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic, Orc, Giant
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Jet (70 gp). Violet garnet (800 gp). Bloodstone (70 gp).
Adran Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Adran was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Adran's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item.
Mindartis Raethran, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is well dressed, constantly wearing a white suit, yellow shirt, and black tie. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Mindartis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion
Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Immigrant, Adventurer. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Peridot (70 gp). Amethyst (140 gp). Moss agate (10 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He has black hair. His eyes are likewise green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Hadarai grew up listening to his father's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's attracted to the PC.
Flaws: Fearful. Bonds: Attractive, Criminal record, Has a crush, Adventurer. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. Fire opal (700 gp). 1 Minor magic item.
Efferil Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey pants and tee shirts. His golden hair has been sun bleached extensively. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Efferil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Efferil. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Flaws: Addict, Shy. Bonds: Criminal record, In love, Family. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 sp. Eye agate (6 gp). Rose (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!