Gennal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a brown shirt with thin tan vertical stripes and brown pants. His silver hair is braided into rings. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gennal hails from a village terrorized by illithids. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 2 years.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Druidic, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 3000 gp. Chrysoberyl (60 gp). Tiger eye turquoise (9 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.
Tharivol Goltorah, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears an entirely black suit with grey socks and a vest with buckled shoes. His auburn hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: Nothing but the best is good enough for him.
Ideals: Optimist, Impeccable. Flaws: Ugly, Disease, Insomniac. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 7 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Rhodochrosite (10 gp). Jet (50 gp). Freshwater pearl (10 gp).
Naal Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light white in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Retire the richest man in the west; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 200 gp. Rich purple corundum (700 gp). Emerald (700 gp). 1 Minor magic item. 1 Minor magic item.
Naill Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He wears bulky black painted plate armor. His red hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Naill grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Guardian, Adventurer. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Goblin, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: Freshwater pearl (12 gp). Red spinel (40 gp). Deep blue spinel (1400 gp). Lapis lazuli (12 gp). Malachite (12 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His blonde hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Himo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist, Gifted. Bonds: In love. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Abyssal, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
