Ahvain Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has wavy chestnut hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his father. When Ahvain reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Addict. Bonds: Poor, Guardian, Military, Family. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2500 gp.
Korfel Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, grey, dusty cloak. His blonde hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father
Ideals: Joker, Philantrophist, Impeccable. Flaws: Disease. Bonds: Nature, Family. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Sapphire pendant on gold chain (800 gp). 1 Minor magic item.
Galinndan Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His red hair and beard is wavy and long. He has green eyes and a black hat with a white feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galinndan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 pp. Silver chalice with lapis lazuli gems (140 gp). Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (1900 gp).
Theriatis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His hair is cut close to his head. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Theriatis was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theriatis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theriatis. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane. Bonds: In love, Family, Criminal record. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 9 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic, Goblin
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 100 pp. Silver chalice with lapis lazuli gems (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (400 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item.
Naill Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, black, dusty cloak. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise gray.
Personality: Eccentric and domineering, Naill will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Fighting. Flaws: Impulsive. Bonds: Job. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 600 gp.
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