Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a red coat with brown slacks. His brown hair is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family His necromantic abilities were realized during a raid on his village. He has achieved small success as a Tanner.
Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, and is pretty ugly. His chestnut hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His job bores him to no end. He has decided to make it more interesting.
History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: To reunite with his old friends; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record, Nature. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp. Emerald (500 gp). Alexandrite (400 gp). Chrysoberyl (50 gp). Amber (50 gp). Red garnet (50 gp). Violet garnet (400 gp). Obsidian (12 gp).
Aust Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports white clothing, slightly heavier than average wear. His auburn hair is thinning but still full. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aust took refuge in the large cave and found the beat up sword and armor he uses now. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Philantrophist, Artistic, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 38 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Halimath Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He has black hair. His eyes are gray.
Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a necromancer, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: To be a Gardener again.
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Ignan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 10000 sp. Chalcedony (20 gp). Amber (100 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man wears a brown costume with the symbols of strength on his torso. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Uthemar embodies much of what other species detest in the Elves. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Uthemar hails from a village terrorized by giants. In his 15th year, his parents were killed by a giants raid, leaving Uthemar alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's in love; and revenge
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Enemies. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Red-brown spinel (70 gp). Sard (40 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.
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