Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown painted combat armor at almost all times. His white hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eiravel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eiravel. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 11)
Armor Class 15
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 30000 sp. Alexandrite (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Hematite (5 gp). Hematite (5 gp). Banded agate (5 gp). Violet garnet (600 gp).
Ahvain Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy pastel suit. His auburn hair is smooth and relatively long. His amber unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He believes the world needs to unite to get rid of illithids once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Layabout, but he was a colossal failure. He has achieved small success as a Architect.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Flaws: Disease. Bonds: Attractive, Criminal record, Enemies, Rich, Job. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1400 gp. Carved bone or ivory statuette (60 gp). A delicate brass dragon egg (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp).
Adran Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His long blonde hair reaches down to his waist. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Adran grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Ugly, Impulsive, PTSD. Bonds: Adventurer. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1400 gp.
Riardon Berevan, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears just a brown suit. He has styled his brown hair well, parting it to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Disciplined. Flaws: Shy, Ugly. Bonds: Immigrant. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 35 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Golden yellow topaz (1400 gp). Jasper (80 gp). Peridot (80 gp). Moss agate (11 gp). Amethyst (80 gp). Peridot (80 gp). Bloodstone (80 gp). Amethyst (80 gp). Iolite (80 gp). Alexandrite (1400 gp). White pearl (80 gp). Malachite (11 gp). Eye agate (11 gp). Amber (80 gp). Chalcedony (80 gp). Golden yellow topaz (1400 gp). Brown-green garnet (80 gp). 1 Medium magic item.
Korfel Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His hair is long and black with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are amber.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often; and elven compassion
Ideals: Gifted, Artistic, Athletic. Flaws: Racist. Bonds: Poor. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Undercommon, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Black pearl (1400 gp). Moss agate (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!