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NPC Generator

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Advanced [show]


Naal Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a long blonde beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. Naal was born on a far western desert where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Fearful, Mundane. Bonds: Job, Nature, Immigrant. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Naal Holimion, Male Elf Sorcerer 13
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 54 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 900 pp. Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item.


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His silver hair is braided into rings. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He left for the east, certain he would find work there.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Immigrant, Rich. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Naal Koehlanna, Male Elf Sorcerer 6
Medium (4'8") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Ignan, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 300 gp. Moss agate (8 gp). Jade (130 gp).


Social Check DCs


Uthemar Holimion, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He wears his white hair up. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Uthemar has worked very hard to control his curse. During his travels, Uthemar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uthemar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uthemar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious, Adventurer. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Uthemar Holimion, Male Elf Sorcerer 15
Medium (5'2") Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 25 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +7, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 6000 gp. Black velvet mask with numerous citrines (80 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Jeweled gold crown (6000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Sapphire pendant on gold chain (3000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Sapphire pendant on gold chain (3000 gp). 1 Medium magic item.


Social Check DCs


Carrie Aloro, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, typically a more casual-formal manner. His hair, while still mostly black, has prominent grey streaks. His gray eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: The child of a Body Guard, who enjoyed hunting, Carrie was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he feels threatened by others

Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Carrie Aloro, Male Elf Sorcerer 7
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +6, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp.


Social Check DCs


Suhnae Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Dyer, who enjoyed hunting, Suhnae was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.

Motivation: He's in love; and he is a bit of a kleptomaniac

Bonds: Criminal record, Nature, Adventurer, Has a crush. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Suhnae Ilphelkiir, Male Elf Sorcerer 7
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 18 (+4)12 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Celestial, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 400 gp. Red spinel (80 gp). Black pearl (1400 gp).


Social Check DCs

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