Traki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his shield always slung over his shoulder. He is physically well-built. His auburn hair and beard is wavy and long. He has amber eyes and a tan hat with a blue feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: Traki was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Carpenter like his mother before him.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Joker, Artistic. Bonds: Poor, Job, Adventurer. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 12 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 900 gp. Silver pearl (140 gp). Freshwater pearl (9 gp). Obsidian (9 gp). Alexandrite (1000 gp). Alexandrite (1000 gp).
Caeldrim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His silver hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Caeldrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Guard business at a young age. His martial abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Attractive, Adventurer, Military, Job. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 15
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His hair is red and very short. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thervan took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Giant, Gnome
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 gp. Blue quartz (15 gp). 1 Minor magic item.
Adran Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. With bright brown hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich southern family. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He now mingles about in high society.
Motivation: He has a crush on the local Barrister; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Has a crush. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 8 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp.
Gennal Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. He has a black handlebar mustache and slicked back black hair. His eyes are amber.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gennal was born in the east. At a young age he loved to build and create. Gennal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gennal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Impulsive, Shy. Bonds: Criminal record, Family. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. Amber (100 gp). Onyx (20 gp).
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