Peren Aloro, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear violet pants and tee shirts. His white hair is drawn into a tight pony tail with a clover scrunchie. His blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the north. In his 18th year, his parents were killed by a giants raid, leaving Peren alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.
Motivation: A deep hatred of giants.
Flaws: Disease. Bonds: Attractive, Family, Poor, Enemies. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
Theren Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: PTSD. Bonds: Nature, Rich, Adventurer, Enemies. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants, and he perpetually has his sword ready. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Adran is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of northern immigrants he idolized his mother. Cursed with lycanthropy at a very young age, Adran has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Justice. Flaws: Depressed, Disease. Bonds: Immigrant. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 200 gp. Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lucan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt. His hair is silver and curly. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Lucan took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 52 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 4000 gp. Red garnet (60 gp). Star rose quartz (20 gp). Rock crystal (20 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Shipwright does. With a patchy brown beard and wild brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theriatis took refuge in the large cave and found the beat up kukri and armor he uses now. He has achieved small success as a Shipwright.
Motivation: Further expansion of business.
Flaws: Fearful. Bonds: Job, Attractive, Immigrant, Nature. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 78 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 16000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!
