Quarion Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He has a long auburn beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Military, Job. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. Bloodstone (60 gp). Amber (130 gp). Silver pearl (130 gp). Lapis lazuli (5 gp). Jet (130 gp). 1 Minor magic item.
Fivin Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Glassblower. He is muscular with a powerful set of arms. He has styled his blonde hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Unemployed profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Fivin and his spouse have recently divorced.
Motivation: Regain custody of his daughter.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Family. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 18 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 230 pp.
Naill Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue tunic with white highlights, and long tan pants that bunch up around his shoes. He has a long white beard with little hanging trinkets. His eyes are likewise hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a fortune-teller and was forced into it by his family
Flaws: Ugly, Shy, Impulsive, Mundane. Bonds: Religious, Family. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 72 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 3000 gp. Sapphire pendant on gold chain (2500 gp). Sapphire pendant on gold chain (2500 gp). Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (160 gp).
Efferil Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Efferil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Adventurer, Debt. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp. White opal (800 gp). Citrine (60 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, violet cloak. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azaki took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he's looking for his big break
Ideals: Joker, Professionalism. Bonds: Nature, Has a crush, Adventurer. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 15
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
