Aramil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. With bright white hair and a scraggly beard. His hazel unseeing eyes seem to look past you.
Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Extrovert. Flaws: Disease, Impulsive. Bonds: Mentor, Rich. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 7000 sp. Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Vanuath Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large violet mantle and cape that has been intricately interwoven into his blue robe. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Vanuath was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Dilettante. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to get laid; and wants a kiss
Flaws: Shy. Bonds: Family, Job, Adventurer, Has a crush. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly warhammers and glaives. With bright chestnut hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Criminal record, Adventurer, Mentor. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 5000 sp. Moss agate (7 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.
Lamlis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His black hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: Lamlis was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 5 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An abacus with copper, silver and gold markers (60 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Rolen Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a white handlebar mustache and slicked back white hair. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: The child of a Locksmith, who enjoyed hunting, Rolen was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Nature, Family. Occupation: Courier
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 3000 sp. Tiger eye turquoise (14 gp). Eye agate (14 gp). Malachite (14 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.
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