Theren Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He prefers to wear green clothing when he does not wear armor. He has a hunchback. He is bald on top and has large golden tufts of hair around his ears. His eyes are brown and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Slave, Enemies. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1000 gp. Bloodstone (20 gp). Golden yellow topaz (1300 gp). Moss agate (16 gp). Rhodochrosite (16 gp). Golden pearl (50 gp). Rich purple corundum (900 gp). Citrine (20 gp). Golden yellow topaz (1300 gp).
Riardon Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his black hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Many illithids want him driven away; and revenge
Ideals: Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 170 pp. Sapphire pendant on gold chain (1200 gp).
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. His hair is blonde and very short. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Halimath was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Persistence. Bonds: Attractive. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 90 pp.
Theriatis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man tends to wear a large red jacket, and sports empty pouches on his belt. He is bald on top and has large chestnut tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theriatis hails from a village terrorized by drow. Theriatis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theriatis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Adventurer, Enemies. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (1000 gp).
Raer Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a green costume with the symbols of death on his torso. His auburn hair is singed and shortened. His gray eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He seems to be bored by most things.
Ideals: Justice, Artistic. Flaws: Ugly, Mundane, Disease. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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