Naal Aloro, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He likes to wear ponchos typically of a light black in addition to tight pants. His tied-back hair is white. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the east. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To settle down with his crush; and obtaining odd cultural elven artifacts is his passion
Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer, Has a crush. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 90 pp.
Aramil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of strength around his neck, and a scythe on his belt. With a patchy silver beard and wild silver hair. He has several tiny opal earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the east, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.
Motivation: He's looking for his big break; and money/treasure
Ideals: Fighting, Passionate. Bonds: Rich, Adventurer, Immigrant. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp. A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Horineth, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast island. In his 16th year, his parents were killed by a drow raid, leaving Adran alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Enemies. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 40000 cp. Hematite (5 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).
Laucian Raethran, Male Elf [Permalink]
Personal [hide]
Description: A 4'8" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes peer out from beneath his Stetson tan hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Laucian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Laucian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Laucian. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Marry his brother to traveling adventurers; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Flaws: Impulsive. Bonds: Mentor, Criminal record, Family. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 47 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (60 gp). 1 Minor magic item. 1 Minor magic item.
Dayereth Berevan, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: Dayereth was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of gnolls
Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Enemies. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
