Adelard Marley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His golden hair is thinning but still full. His ears are large.
Personality: Adelard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military, Religious. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
William Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. His auburn hair is unkempt and raggedy. His eyes are likewise green.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 11000 cp. Deep blue spinel (500 gp). Rock crystal (30 gp). Star rose quartz (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lewis Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. His golden hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.
History: Lewis hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He wants revenge against drow.
Ideals: Athletic, Justice, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Banded mail.
Theodoric Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his dagger. He has a moderate pudge and is not very fit. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Theodoric studied abroad. A gifted student he started as a Scribe, but he got bored and became a Bowyer. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1500 sp.
Gomory Darlington, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a green and blue robe with the hood down. He wears a feathered hat to cover his moderate length white hair. His hazel eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gomory was born in the east. At a young age he loved to build and create. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Optimist, Persistence, Gifted. Flaws: Insane. Bonds: Military. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.
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