Chad Law, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is harsh and unforgiving.
History: Chad hails from a village terrorized by giants. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and revenge
Flaws: Antagonistic, Greedy. Bonds: Enemies, Religious. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Don Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light black in addition to tight pants. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the west. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Cloth of gold vestments (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Simple lock. 1 Masterwork Thieves’ tools.
Bertram Bradford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy tan pantaloons and a white scarf. His golden hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 2 Antitoxin. 3 Holy water. 3 Alchemist’s fire.
Trym Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His hair is long and golden with streaks of white, and is pulled back with small pastel clips. His beard is white, braided, and well cared for. His thin eyebrows rest above his beady green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Fearful. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Deep blue spinel (500 gp). Alexandrite (500 gp).
Charles Stafford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His chestnut hair is heavily combed to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Stableman father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 30 pp. Fire opal (600 gp). Citrine (30 gp). Black pearl (300 gp).
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