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NPC Generator

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Advanced [show]


Guy Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His broad hat is riddled with cuts and holes. His blue eyes are passionate and lively.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Guy was born in the south. At a young age he loved to build and create. After coming to the age of reason, Guy took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Gifted, Professionalism, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Guy Bentley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear green tank tops with grey pants. He is an epitome of beauty. His long golden hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: He got into the Farmer business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and sabotage a competitor

Flaws: Fearful. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown tunic with blue highlights, and long violet pants that bunch up around his shoes. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against giants

Flaws: Antagonistic. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Coombs, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Jocelyn Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. He keeps his golden hair in a flapper bob. His eyes are likewise brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and money/treasure

Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Jocelyn Sydney, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)7 (-2) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Chad Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and marry his sister to traveling adventurers

Ideals: Joker, Athletic. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chad Copeland, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Jasper (80 gp). Rock crystal (80 gp). Brown-green garnet (110 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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