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NPC Generator

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Advanced [show]


Aldous Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy green suit. His tied-back hair is auburn. His fierce hazel eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Attractive, Family, Has a crush. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Aldous Cromwell, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hubert Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a small hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist. Flaws: Insomniac, Fearful. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Hubert Gladstone, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 12
Languages Common, Auran, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, black, dusty cloak. His clothes are grease stained in places. His blonde hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: To be a Sage again; and he is unsatisfied with his job

Ideals: Logical, Entrepeneur. Flaws: Greedy. Bonds: Poor, Immigrant, Job. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Bradley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 2 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Wymar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear pastel pants and tee shirts. He keeps his white hair in a flapper bob. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Athletic, Gifted, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Ainsworth, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Reynard Kent, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. His long auburn hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Reynard will drive conversation. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reynard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reynard. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Reynard Kent, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Amethyst (90 gp). Coral (90 gp). Onyx (30 gp).


Social Check DCs

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