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NPC Generator

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Advanced [show]


Thomas Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver, silky, and of moderate length. He has blue eyes and a green hat with a black feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Greedy. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Thomas Kitchur, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 10 (+0)17 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. He has gray eyes and a violet hat with a black feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Marley, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Wymar Sheldon, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears skinny pants and wears a white and brown robe with the hood down. His auburn hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He became a Carpenter soon after.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly. Bonds: Religious, Job, Mentor, Slave. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Wymar Sheldon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Ogden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a perfectly clean shirt and pair of pants. He has wavy white hair. His brown eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Slave. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Bertram Ogden, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Guy Stanford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has never given up on his poetry dream.

Motivation: To be a Tanner again; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Guy Stanford, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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