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NPC Generator

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Advanced [show]


Aldous Reed, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Aldous Reed, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Gunter Bentley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel trousers with black and violet striped suspenders. He wears various colorful collared shirts. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Miller, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Job. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Gunter Bentley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Frederick Sutherland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries monstrous two handed axes. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Frederick Sutherland, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Harley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Gomory began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Enemies, Mentor, Adventurer. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Gomory Harley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Raymond Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. He has wavy brown hair. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against dire rats.

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Raymond Winthrop, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)6 (-2) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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