Diggory Huxley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of strength around his neck, and a hand crossbow on his belt. He sports a long golden beard, and similarly colored long hair. This green eyed southerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Diggory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Fighting, Professionalism, Gifted. Flaws: Mundane, Disease. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Rose (70 gp). Lapis lazuli (11 gp). Coral (70 gp). 1 Half-Plate. 1 Darkwood Buckler.
Bernard Wesley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. His hair is short and chestnut. He has gleaming, smiling green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the west. His childhood dream was to be a Hunter, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Hunter again; and wants to open a new tavern
Ideals: Persistence, Justice. Bonds: In love, Poor, Job. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Thieves’ tools.
Patrick Dryden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He keeps his silver hair in a flapper bob. He has a dull look in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Miller for hire.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1500 sp. Peridot (80 gp).
Patrick Law, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His eyes are violet and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Patrick's homeland. Patrick decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and retire the richest man in the east
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Bullseye lantern. 1 Superior lock.
Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear red tank tops with grey pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With a patchy brown beard and wild brown hair. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His psionic abilities were realized during a raid on his village. Some 4 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Rich, In love. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Freshwater pearl (15 gp). Azurite (15 gp).
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