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Godfrey Nibley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Stableman does. He has styled his brown hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Stableman business at a young age. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Godfrey Nibley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 3 Alchemist’s fire. 3 Antitoxin. 2 Holy water.


Social Check DCs


Roger Hale, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his falchion always slung over his shoulder, and sports empty pouches on his belt. His red hair and beard is wavy and long. His thin eyebrows rest above his beady amber eyes.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Bookbinder, who enjoyed hunting, Roger was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Roger Hale, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Everly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting red shirt and pants, and is pretty ugly. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are violet and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic, Mundane. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Trym Everly, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Jet (120 gp).


Social Check DCs


Godfrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His silver hair is cut short. His hazel eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and many orcs want him driven away

Flaws: Depressed, Addict. Bonds: Immigrant, Enemies, Guardian. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Godfrey Hamilton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Fiery yellow corundum (800 gp). Carnelian (80 gp). Citrine (80 gp).


Social Check DCs


John Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His red hair is kept up in a ponytail inside a feathered hat. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted druidic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

John Crawford, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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