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NPC Generator

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Advanced [show]


Gerard Hampton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is kept up in a ponytail inside a broad hat. His brown unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Flaws: Disease, Antagonistic. Bonds: Immigrant, Religious, Family, Adventurer. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Gerard Hampton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 8 (-1)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a yellow armored body suit, with a simple black line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Don's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Antagonistic, Secretive. Bonds: Slave. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Don Weld, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Denholm, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Family, Mentor, Enemies. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Arnold Denholm, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Clifford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his right hand. He sports a flattop hair cut. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: In love, Guardian, Job, Military. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Kyle Clifford, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp. 1 Crowbar. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Chad Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His red hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Shoemaker, but he got bored and became a Sage. He now owns his own business.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor, Job. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Chad Benson, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Orc, Draconic, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Silk rope. 1 Bullseye lantern.


Social Check DCs

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