Don Branson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long auburn beard with little hanging trinkets. His hazel eyes peer out from beneath his broad grey hat.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He is a Jackalwere in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Guardian, Adventurer. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Trym Northcott, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. His golden hair is cut short. His blue eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Opinionated. Flaws: Racist. Bonds: In love, Rich. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Citrine (80 gp). Deep blue spinel (1100 gp).
Jocelyn Dayton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white hair is still thick. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Job, Immigrant. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Bernard Cason, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his spear. His blonde hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.
History: Bernard was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He then took over the family business and is one of the better Carter for hire.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. 1 Chain shirt. 1 Darkwood Shield. 1 Breastplate.
Manfred Acton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He has moderate length blonde hair. His blue unseeing eyes seem to look past you.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Manfred began to lead the lost caravan. He has dedicated himself to building a better kind of golem.
Motivation: He wants revenge against drow; and revenge
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Enemies, Adventurer. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.
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