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NPC Generator

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Advanced [show]


Conrad Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has a slight overbite and is overall scrawny. He has blonde hair. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Conrad Halsey, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 7 (-2)11 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Ignan, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man sports blue clothing, slightly heavier than average wear. His moppish brown hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of eastern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Layabout.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Bonds: Nature, Job, Immigrant. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Aldous Bentley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears bulky red painted plate armor. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a orcs raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

William Morton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Iolite (20 gp). Black pearl (400 gp). Rich purple corundum (900 gp).


Social Check DCs


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a brown cloak and cross-gartered grey stockings. He keeps his chestnut hair in a flapper bob. His eyes are amber and catlike.

Personality: He is irascible and easily irritated. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Military, Nature, Adventurer, Has a crush. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Drogo Beitz, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely white suit with green socks and a vest with buckled shoes. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of drow once and for all.

History: The child of northern immigrants he idolized his mother. In his 16th year, his parents were killed by a drow raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and someone believes him a fraud

Flaws: Secretive. Bonds: Poor, Attractive, Enemies, Immigrant. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Henry Graham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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