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Advanced [show]


Everard Law, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Bricklayer. His blonde hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Everard Law, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He keeps his silver hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Logical. Bonds: Rich, Adventurer, Immigrant. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Lance Lincoln, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills History +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Amethyst (60 gp).


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His brown hair is still thick. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Military, Family. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Wymar Winthrop, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Alchemist’s fire.


Social Check DCs


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey shirt with thin white vertical stripes and grey pants. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Hunter Milton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Charles Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large green mantle and cape that has been intricately interwoven into his black robe. His moppish auburn hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy. Bonds: Military, Nature, Job. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Charles Bradshaw, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Masterwork manacles. 1 Silk rope. 1 Simple lock.


Social Check DCs

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