Henry Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He is physically well-built. With a patchy white beard and wild white hair. His eyes are a pleasant violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.
History: The child of a Hunter, who enjoyed hunting, Henry was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Guardian. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. Chalcedony (50 gp). Red spinel (140 gp). Blue quartz (9 gp).
Gomory Holton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Marshal business at a young age. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Bonds: Attractive, Enemies, Rich, Job, Immigrant. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gerald Ridley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
Possessions: Just what you see.
Gunter Gentry, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Artistic. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Aldous Darlington, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His moppish golden hair is in a traditional bowl cut. His skin is flawless and his brown eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!