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Advanced [show]


Kyle Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His hair is short and brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Justice, Entrepeneur. Flaws: Ugly, Shy. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Kyle Graham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: Aquamarine (600 gp). Rich purple corundum (700 gp). White opal (700 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Solomon Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue costume with the symbols of death on his torso. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Military, Slave. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Tindall, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ernest Marston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Guardian. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Marston, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 12 (+1)6 (-2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Kody was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has recently gotten a pet goose that steals things from people.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Criminal record, Family. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Altham, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp. Chalcedony (30 gp).


Social Check DCs


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a shield on his belt. He is bristling with hidden weapons, mostly shields and longswords. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: Miles was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Criminal record, Attractive. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Miles Hackney, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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