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NPC Generator

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Advanced [show]


Adelard Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His long white hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Gardener mother left him crippled. He inherited the family business which he has now maintained for 15 years.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Adelard Clapham, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 7 (-2)3 (-4)
Skills Perception +0, Persuasion -2
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His tied-back hair is auburn. His eyes are brown and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Jocelyn Tindall, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 6 (-2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Red spinel (100 gp). Amethyst (100 gp).


Social Check DCs


Dean Reid, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears professional attire. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses divination through singing.

History: The child of a Dilettante, who enjoyed hunting, Dean was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Dean Reid, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp. Silver pearl (150 gp). Deep blue spinel (800 gp).


Social Check DCs


Rolf Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears light armors faded through time and improper care. His long chestnut hair is drawn into a two foot long braid. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Flaws: Disease, Ugly. Bonds: Religious. Occupation: Dyer

Voice: American accent

Attributes [hide]

Rolf Jacobs, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 32000 sp. Sardonyx (50 gp). Star ruby (1200 gp). Amethyst (110 gp). Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Guy Digby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He has comitted a past crime that haunts him to this day; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Enemies, Criminal record. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Guy Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)10 (+0) 14 (+2)16 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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