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NPC Generator

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Advanced [show]


Alex Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is lengthy. His eyes are violet and beady.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: Alex was born in the south. At a young age he loved to build and create. He has had some formal painting training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire.

Ideals: Fighting, Artistic, Persistence. Flaws: Ugly, Shy. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Alex Prescott, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Breastplate. 1 Banded mail.


Social Check DCs


Arnold Hadley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown deerstalker hat and brown clothes. He has a small bristly mustache and wavy red hair. His eyes are likewise amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Mundane. Bonds: Attractive, Guardian, Rich. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Arnold Hadley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Roland Bradshaw, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. 1 Silk rope. 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Dustin Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: Expand his business; and to prove his worth to the world

Ideals: Impeccable, Philantrophist. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Dustin Brownrigg, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 13 (+1)6 (-2)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 70 pp. Red spinel (160 gp). Golden yellow topaz (800 gp).


Social Check DCs


Simon Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears blue painted combat armor at almost all times. He wears a colorful flower in his blonde hair. He has several tiny jet earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Simon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Joker, Gifted. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Simon Cornish, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs

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