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NPC Generator

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Advanced [show]


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears skinny pants and wears a brown and yellow robe with the hood down. His skin is also unnaturally pale. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of drow once and for all.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants revenge against drow; and revenge

Flaws: Ugly, Antagonistic, Secretive. Bonds: Enemies, Nature. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Dean Adley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)16 (+3) 12 (+1)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a black and white robe with the hood down. His chestnut hair is long and unkept. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant, Slave. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 5 (-3)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


John Weston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears grey cloth garments or leather armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.

History: John was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

John Weston, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)8 (-1) 10 (+0)8 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 pp. White pearl (70 gp). Azurite (8 gp). Coral (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Addict, Antagonistic, Mundane. Bonds: Family. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Anderton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. Tourmaline (110 gp).


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his black robe. His silver hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

John Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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