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NPC Generator

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Advanced [show]


Justin Windsor, Male Human [Permalink]

Personal [hide]

Description: This man has a large pastel mantle and cape that has been intricately interwoven into his green robe, and sports empty pouches on his belt. He sports a long golden beard, and similarly colored long hair. His brown eyes peer out from beneath his feathered pastel hat.

Personality: Calm and collected, he is a well trained Shepherd. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Shepherd like his mother before him.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Bonds: Job, Adventurer, Immigrant, Family, Rich. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Justin Windsor, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp. Tiger eye turquoise (4 gp).


Social Check DCs


Kody Compton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. He keeps his brown hair in a pixie cut. His amber eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Kody was born on a far southern plains where he grew up under the tutelage of his father, an expert Knight. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: French accent

Attributes [hide]

Kody Compton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Farmer.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Rich, Immigrant, Job, Military. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Charles Ramsey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Tim Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of longswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has gleaming, smiling green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Tim Sutton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Hematite (5 gp). Obsidian (5 gp). Chrysoprase (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports white clothing, slightly heavier than average wear. His golden hair has been sun bleached extensively. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the large cave and found the beat up morningstar and armor he uses now. He has never given up on his singing dream.

Motivation: Revenge; and a deep hatred of giants

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Nature, Enemies. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Gerald Eastaughffe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 700 sp.


Social Check DCs

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