Alexandre Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His hair is red, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: Alexandre was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Miles Atterton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his green robe. His long golden hair reaches down to his waist. He has several tiny emerald earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother.
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Bradly, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is heavily combed to the left. His gray eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Soapmaker.
Motivation: He is content; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Logical. Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. Red-brown spinel (90 gp).
Arnold Fulton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Debt, Family. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 21000 sp.
William Appleton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His silver hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A powerful wizard made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Laborer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 34000 sp.
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