Trym Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with yellow highlights, and long black pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His eyes are a pleasant blue.
Personality: This man loves singing and to teach people singing more than just about anything. Further he is a bit of a stoner and is frequently out of it.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Brewer again.
Ideals: Artistic. Flaws: Addict. Bonds: Nature, Job. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Chain shirt.
Bertram Van Es, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.
History: He was raised in a plains tribe. A gifted student he started as a Farmer, but he got bored and became a Glassblower. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Adam Churchill, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his axe. He keeps his white hair in a flapper bob. His ears are large.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Adam was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Adam's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Insane, Fearful, Antagonistic. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Patrick Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He keeps his black hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Patrick was raised in a hard working conservative environment. His childhood dream was to be a Miller, but he was a colossal failure. He hasn't been sleeping well lately.
Motivation: Wants a kiss; and he is compelled to act according to his religious beliefs
Flaws: Insomniac. Bonds: Attractive, Job, Religious, Has a crush. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
Kyle Atherton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. With a patchy black beard and wild black hair. His green eyes peer out from beneath his deerstalker white hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Tanner soon after.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Military, Job. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!