Balimaar Fawcett, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he is wearing colorful clothing, dressed as a Performer. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: Balimaar was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well; and to unite with his brother
Flaws: Antagonistic, Addict. Bonds: Family, Debt. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp).
Lance Livingstone, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is matted, messy, and big. He has violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted psionic powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Military, Religious. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Roger Shirley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his sai ready. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.
History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Don Shirley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He carries with him a set of sickles on his belt, each one with a amethyst on the hilt. He keeps his chestnut hair in a flapper bob. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: He was born in a small forest village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Sardonyx (40 gp). Hematite (5 gp). Black pearl (300 gp).
Hunter Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has moderate length golden hair. He wears crescent spectacles with a black brim.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He got into the Sellsword business at a young age. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to be a doctor again
Ideals: Pacifist. Bonds: Criminal record, Job, Nature. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
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