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NPC Generator

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Advanced [show]


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a slight overbite and is overall scrawny. His white hair is lengthy. He has a dull look in his brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Bowyer, Bertram learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Sabotage a competitor; and expand his business

Ideals: Optimist, Artistic. Bonds: Job. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Bertram Hackney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Moss agate (4 gp). Blue quartz (4 gp). Blue quartz (4 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Clayden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear red clothing when he does not wear armor. His golden hair is heavily combed to the left. His eyes are a pleasant amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Professionalism, Fighting. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Lance Clayden, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man dresses like a well dressed Mayor does. His long chestnut hair reaches down to his waist. His eyes are violet and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Bernard was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Optimist, Impeccable. Bonds: Job, Family. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Bernard Marlee, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)18 (+4) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple violet line shooting up and back down. His chestnut hair is knotted and matted. His eyes are gray and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Nicholas Gracey, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Black opal (1200 gp). Brown-green garnet (130 gp). Lapis lazuli (16 gp). Pink pearl (130 gp). 1 Minor magic item.


Social Check DCs


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His skin is fair and his fingers are delicate and long. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs

Flaws: Insane, Antagonistic, Fearful. Bonds: Religious, Enemies. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Diggory Sherwood, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 5 (-3)10 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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