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NPC Generator

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Advanced [show]


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Joker. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Hugh Brandon, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4 Holy water.


Social Check DCs


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: An older man who wears grey trousers with brown and blue striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Military. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Raymond Windsor, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)7 (-2) 15 (+2)10 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Darlington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His golden hair is unkempt and raggedy. He has gleaming, smiling hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of giants once and for all.

History: When he was but 7 years old his parents immigrated from the west. Percival was born on a far western desert where he grew up under the tutelage of his father, an expert Navigator. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants.

Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Immigrant. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Percival Darlington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Red spinel (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with white slacks. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Job, Rich. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Ralf Ainsworth, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Kyle Roscoe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His hair, while still mostly red, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Roscoe, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Bullseye lantern.


Social Check DCs

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