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NPC Generator

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Advanced [show]


Reynard Badger, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a pastel cloak and cross-gartered red stockings. He has chestnut hair. His eyes are hazel and catlike.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barber father left him crippled. He's since become an addict/alcoholic.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease, Addict. Bonds: Job. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Reynard Badger, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his blonde hair down. His eyes are likewise blue. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: John was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and retire the richest man in the west

Ideals: Entrepeneur, Joker, Optimist. Bonds: Attractive, In love. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

John Gentry, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 8 (-1)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. Chrysoberyl (120 gp). Citrine (20 gp). Amethyst (120 gp). Emerald (800 gp). 1 Spyglass. 1 Magnifying glass.


Social Check DCs


Manfred Kensley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow Stetson hat and yellow clothes. He is an epitome of beauty. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Sailor. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Joker, Philantrophist. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Manfred Kensley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Superior lock. 1 Crowbar.


Social Check DCs


Theodoric Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a white and grey handkerchief worn on his right side. His auburn hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Emotional. Bonds: Rich, Nature, Religious. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theodoric Darby, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amber (130 gp). Bloodstone (50 gp).


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey cloak and cross-gartered blue stockings. His auburn hair is greasy and uncared for. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Gerald Garfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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