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NPC Generator

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Advanced [show]


Simon Addington, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Simon Addington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Good lock.


Social Check DCs


Gerald Southey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his kukri. He is an epitome of beauty. His silver hair is braided into rings. This blue eyed northerner is not easily forgotten.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 7 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Southey, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Solomon Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and brown robe with the hood down. His skin is fair and his fingers are delicate and long. With bright chestnut hair and a scraggly beard. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Shoemaker, Solomon learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Disease. Bonds: Family, Job, Adventurer. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Solomon Kitchur, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Astley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail, marred by beers. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Bookbinder, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Don Astley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man has the majority of his body covered in plate. His golden hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Anselm Darby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)16 (+3) 17 (+3)18 (+4)
Skills Persuasion +6, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Disguise kit.


Social Check DCs

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