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NPC Generator

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Advanced [show]


Solomon Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Solomon Hamilton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Hubert Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries greatswords. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hubert hails from a village terrorized by orcs. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He was granted arcane powers by his dying sister.

Motivation: Someone believes him a fraud; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Slave. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hubert Darby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Manfred Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black shirt with thin white vertical stripes and tan pants. Beneath his clothing is a huge mess of scar tissue. His hair is short and golden. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A freak accident while working with his Herbalist father left him crippled. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Disease. Bonds: Slave, Poor, Adventurer. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Manfred Sheldon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey small hat and grey clothes. His black hair is matted, messy, and big. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: He was born in a small mountains village. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Nature, Military. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Arnold Mitchell, Male Human Fighter 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Deep blue spinel (900 gp).


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean violet cloak covering his clean studded leather. His brown hair is smooth and relatively long. He has gleaming, smiling green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Eastoft, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)9 (-1) 7 (-2)11 (+0)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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