William Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear tan pants and tee shirts. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Knight and occasionally as a mercenary.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Opinionated, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 sp.
Roland Lancaster, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1400 sp.
Dean Carlisle, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with top hat, and is pretty ugly. His hair, while still mostly golden, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he has decided he is irredeemable
Flaws: Ugly, Mundane. Bonds: Family, Criminal record, Job. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (500 gp).
Miles Melancon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a brown suit. He has wavy silver hair. His blue eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.
History: He is a Lamia in disguise. His mother was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Entrepeneur, Persistence. Bonds: Immigrant, Adventurer. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 300 gp.
Thomas Dumph, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He carries a battered longsword and tarnished halberd as well. He wears his blonde hair down. His violet eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He then took over the family business and is one of the better Laborer for hire.
Motivation: To be a Miller again; and wants to open a new tavern
Ideals: Fighting, Passionate. Flaws: Mundane. Bonds: Religious, Job. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
