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NPC Generator

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Advanced [show]


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north. After coming to the age of reason, Cory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Cory Beitz, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Gold dragon comb with red garnet eye (1500 gp). Finely wrought small gold bracelet (50 gp). Carved bone or ivory statuette (50 gp).


Social Check DCs


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His white hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. Geoffrey was born on a far western forest where he grew up under the tutelage of his father, an expert Sculptor. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and wants a kiss

Flaws: Shy. Bonds: Attractive, Immigrant, Has a crush, Mentor. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Garfield, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Aldous Dudley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: Eccentric and domineering, Aldous will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of northern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Aldous Dudley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Solomon Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair, when down, is lengthy. His eyes are brown and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Solomon Walpole, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: This southern man very much looks the part of a Roofer. His clothes are grease stained in places. His hair is silver and curly. His brown eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south. His childhood dream was to be a Gardener, but he was a colossal failure. He has drifted from career to career and currently works as a Roofer.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Antagonistic, Hedonist. Bonds: Job, Poor, Immigrant. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Wymar Thorpe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Bullseye lantern.


Social Check DCs

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