Wymar Harley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Alex Gladstone, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with black pants, and he perpetually has his quarterstaff ready. His hair is brown and very short. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Unemployed, but he was a colossal failure. He has worked as a Mason like his father before him.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Military, Job. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
Roland Morton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His hair is golden and very short. His hazel eyes dart from person to person to random spaces in the air.
Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Impeccable, Entrepeneur. Flaws: Racist. Bonds: Poor, Criminal record, Enemies. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. Blue quartz (5 gp).
Randal Easton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His auburn hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Guard, Randal learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He hasn't been sleeping well lately.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Extrovert. Flaws: Insomniac, PTSD. Bonds: Poor, Job. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
John Dudley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. His moppish white hair is in a traditional bowl cut. His blue eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them
History: He got into the Spice Merchant business at a young age. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: Regain custody of his daughter; and wants to open a new tavern
Flaws: Emotional, Shy. Bonds: Job, Adventurer, Family. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!