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NPC Generator

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Advanced [show]


Hugh Byron, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is long and unkept. He has amber eyes and a grey hat with a green feather.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Hugh Byron, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Frederick Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy black hair. This amber eyed easterner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He has been a successful dealer in antiques buying low and selling high.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, In love, Criminal record. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Frederick Ainsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large white tufts of hair around his ears. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Percival Tenley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He has white hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, In love, Job. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Thomas Gyula, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Navigator. His white hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He became a Navigator soon after.

Motivation: Further expansion of business.

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Gerald Blankley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 17 (+3)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp. Jet (70 gp). Black opal (900 gp).


Social Check DCs

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