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NPC Generator

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Advanced [show]


Roger Winthrop, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His golden hair is lengthy. He has amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: He was born in a small plains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: He has passion for adventuring and risk; and wants to raise his children well

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Family, Nature, Adventurer. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Roger Winthrop, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)7 (-2) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Silver ewer (20 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Norman Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a violet scarf. He is bristling with hidden weapons, mostly sickles and lances. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a deep hatred of dire rats

Ideals: Philantrophist. Bonds: Criminal record, Religious, Enemies, Rich. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Norman Tickle, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Rolf Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. With a patchy silver beard and wild silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Military, Immigrant. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Rolf Spaulding, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Hematite (6 gp). Brown-green garnet (130 gp). Sardonyx (40 gp). Moonstone (40 gp). 1 Small steel mirror. 1 Masterwork manacles. 1 Simple lock. 1 Simple lock.


Social Check DCs


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue coat over a white low-cut shirt, and a Stetson hat upon his head, he is not a threatening figure. His white hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 3 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: To pay off his debts; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Joker, Justice. Bonds: Immigrant, Job, Debt. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Trym Brent, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Deception +2, Stealth +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Tourmaline (150 gp). Golden pearl (150 gp).


Social Check DCs


Gerald Hampton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. In his 15th year, his parents were killed by a orcs raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Bonds: Job, Family, Enemies, Slave. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Gerald Hampton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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