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NPC Generator

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Advanced [show]


Gunter Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He has a long golden beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Gunter Kimberley, Male Human Fighter 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Chad Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his black robe and has his pickaxe always slung over his shoulder. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: To find somewhere to settle down; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Poor, Slave. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Chad Hayden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: Born in the south to a Performer, Lance learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He now owns his own business.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Selfish. Bonds: Job. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Lance Altham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp. Deep blue spinel (700 gp). Red spinel (130 gp). Alexandrite (700 gp).


Social Check DCs


Gilbert Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and to settle down with his crush

Bonds: Attractive, Religious, Has a crush, Adventurer, Military. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Gilbert Trowbridge, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 3 (-4)16 (+3)
Skills Intimidation +5, Medicine -2
Senses Passive Perception 6
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trey Milton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His tied-back hair is auburn. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Forgetful. Bonds: Immigrant, Military. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Trey Milton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Silk rope.


Social Check DCs

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