Gilbert Stanton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears professional attire. His left hand appears badly burned and disfigured. His white hair is smooth and relatively long. His brown eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. Black star sapphire (500 gp). 1 Minor magic item.
Chad Holton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His tied-back hair is silver. His violet eyes peer out from beneath his feathered black hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.
History: His father raised him in a mountain cabin. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Chad's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Nature, Rich. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Solomon Cooper, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a green deerstalker hat and green clothes, he is not a threatening figure. He has no hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Seeks redemption; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Adventurer, Criminal record. Occupation: Soapmaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.
Charles Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan coat over a grey low-cut shirt, and a broad hat upon his head. His moppish brown hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful brothel owner made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 3 Smokesticks. 4 Thunderstones.
Wymar Wade, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is braided into rings. His gray unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on women, regardless of circumstances.
History: Born in the south to a Hunter, Wymar learned a great deal about his father's area of expertise. Wymar was born on a far southern mountains where he grew up under the tutelage of his father, an expert Hunter. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Flaws: Disease. Bonds: Criminal record, Has a crush, Job, Immigrant. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
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