Anselm Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His auburn hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.
Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.
History: Born to a Adventurer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy, Insomniac. Bonds: Poor. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Cory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. He carries a battered shield and tarnished bastard sword as well. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: Cory was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Joker, Professionalism. Bonds: Job, Religious. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
Possessions: 20 pp. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Masterwork Musical instrument.
Shane Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. He wears a colorful flower in his chestnut hair. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Shy. Bonds: Attractive, Religious, Poor, Immigrant. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. Malachite (6 gp). Coral (120 gp).
Norman Badger, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Anselm Heiser, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: This man loves painting and to teach people painting more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Artistic, Logical. Bonds: Attractive, Poor, Religious. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Aquamarine (1000 gp). Freshwater pearl (15 gp). Eye agate (15 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
